
The first level introduces huts, workers, how to build structures, and giving orders to active units such as scouts. Totem Tribe does a fantastic job walking you through the basic gameplay elements without holding your hand too much. As the young chieftain Aruku, you must lead the Hawk Tribe to prosperity as you explore the lands in search of totems that unlock the secrets of the Tear of Heaven.

A mighty relic called the Tear of Heaven, rumored to grant unimaginable wisdom and enlightenment to its possessor, soon descended. Legends say Tetala Island, home to the peaceful Hawk Tribe, was once marked by a glowing sparkle that came from the sky.

Gone are resource managing, complex building/unit requirements, and villagers who act while you're away, but in are over 20 islands to explore, friendly and not-so-friendly characters to encounter, mini-quests to earn spells, and unlockable artifacts that grant your tribe special abilities. Totem Tribe manages to pull together some of the best elements from a number of popular casual games and create something twice as engaging without upping the complexity. What do we have? Totem Tribe, your latest cross-genre addiction. Did we leave anything out? Oh, yeah, inject some Fun Molecules and wrap the whole thing in an irresistible coat of Addictive Sauce +4. Now, to keep things interesting, scatter a handful of objects across each island and encourage the player to search for them, hidden object-style. But let's not fuss over gathering resources, just allow the player to build, unlocking units as he or she plays. Now, instead of focusing on village management, you shift things in a real-time strategy direction, similar to Breaking the Tower or Warcraft. Let's pretend you have a casual sim game like Virtual Villagers, Westward, or My Tribe.
